A vehicle object represents a vehicle that was spawned by a client.

Vehicle objects are stored in the global table vehicles and a specific vehicle can be obtained using its vehicle ID with vehicles[vehicle_id].

Vehicle objects have the following methods:

  • getTransform()
  • getData()
  • remove()
    • Returns: null
  • reset()
    • Returns: null
  • setPositionRotation(x, y, z, xr, yr, zr, w)
    • Note: Rotation is in quaternion form.
    • Returns: null
  • sendLua(string lua_command)
    • Returns: null